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The Shift Up employee union competes to see who can defeat the boss of “Sword Star” first. Kim Hyung-tae was inspired by “Real Sense Racing” and “FF” to create a console game | 4Gamers

The Shift Up employee union competes to see who can defeat the boss of “Sword Star” first. Kim Hyung-tae was inspired by “Real Sense Racing” and “FF” to create a console game | 4Gamers
The Shift Up employee union competes to see who can defeat the boss of “Sword Star” first. Kim Hyung-tae was inspired by “Real Sense Racing” and “FF” to create a console game | 4Gamers
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PlayStation released a behind-the-scenes promotional video for “Stellar Blade” late last night (23rd), which further introduced Shift Up Studio’s concept of creating games and gave more insight into founder Kim Hyung-tae’s motivation for producing “Stellar Blade”. , the development team also revealed that they will hold internal competitions during the production process.

In this promotional video, members of the Shift Up team share the production process of “Sword Star”, especially the background of the doomsday world view and the architectural style design of Xi’an City. They also emphasize that this game has become a PS5 exclusive console game and has great influence on Korean game production. is of great significance.

Interestingly, when sharing BOSS and combat design and links, the Shift Up team shared that they will conduct competitions and use competitions to let other members understand the design of the combat system.

“Everyone in the studio will participate in a competition to see who can win the BOSS battle first.” System design team leader Hyung Min Lee said: “At that time, everyone will understand how to design “Sword Star” “Battle system.”

In the interview, Shift Up CEO and “Sword Star” production director Kim Hyung-tae also shared the interaction between the team’s development process. Although “Sword Star” came from his design concept, it actually came more from the contributions of other members. Unique style, the result of team communication.

“‘Sword Star’ is the result of my personal authoritarian design, but this authoritarianism is very loose,” Kim Hyung Tae said: “Because everyone pretends to listen to what I am saying, but they all create the design they want. (laughs)”

“To be honest, this process was not smooth sailing… Can this section be re-recorded? (laughs)” Chang Min Lee, the art design team leader, emphasized: “For example, we will hold meetings to discuss details such as the length of the monster’s limbs. If the length is too long, The longer it is, the more space there will be on the chest, which will lead to a lack of impact when the blade cuts into this empty area.”

Finally, Kim Hyung Tae revealed in the film that his motivation for making console games originated from the PS1 console era when he was in college.

“When I was growing up, I couldn’t buy a game console because I was poor,” said Kim Hyung-tae. “It wasn’t until I was in college that I bought a PS1. I loved Ridge Racer and Final Fantasy, which inspired me to have a strong desire to play. I want to make a game like this.”

Kim Hyung-tae: “In Korea, there are very few opportunities to make console games, so we have a strong motivation to make a good game for global players.”

“Sword Star” will be officially launched on April 26, supporting multi-national subtitles such as Traditional Chinese, and the voices include Korean, English, French, Italian, German, Spanish, Portuguese, and Latin. Only the Japanese version will have Japanese dubbing.


The article is in Chinese

Tags: Shift employee union competes defeat boss Sword Star Kim Hyungtae inspired Real Sense Racing create console game #4Gamers

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